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Patch - Command & Conquer 3: Kanes Rache : Command & Conquer 3: Kanes Rache

  • PC
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Frischer Patch für Command & Conquer 3: Kanes Rache.

Changelog

Bug fixes:

  • · Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
  • · Beacons once again work for subfactions
  • · GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
  • · Watch tower will now correctly autotarget units at maximum range
  • · ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
  • · Sonic fencing will no longer disappear from the armory when healing infantry
  • · Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
  • · Decoy specters will no longer do damage if the decoy dies while the shell is in flight
  • · Specters will no longer damage airborne units
  • · Nod Crane can now build the Voice of Kane
  • · Units will no longer retain the mothership catalyst effect when transported through a wormhole
  • · Decoy Tripods can no longer EMP
  • · Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map

Global Conquest:

  • · Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
  • · Strike forces can now have spaces in their names

Global changes:

  • Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
  • All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.

GDI factions – units

  • · Guardian Cannon damage increased from 175 to 200
  • · Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
  • · ZOCOM Orca: clip size increased to 5
  • · Rig: unpacked hit points increased from 5000 to 5500
  • · Rig stealth detection range increased from 200 to 400
  • · Zone Shatterer overload beam damage increased from 1250 to 1500
  • · Shatterer and Zone Shatterer: range increased from 325 to 350
  • · Orca attack duration increased by 50% per shot
  • · Mobile Repair Transport repair drone leash distance increased from 50 to 100
  • · Mammoth tank health increased from 10000 to 11500
  • · Juggernaut: clip reload time reduced from 5s to 3s
  • · Juggernaut and Behemoth: turret turn rate doubled
  • · Titan range increased from 300 to 325

GDI Factions – abilities

  • · Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
  • · Sniper Team no longer unstealths when using Bombard
  • · Sensor pod cost reduced to 100
  • · APC minefield cost reduced to 300

GDI Factions – upgrades

  • · Pitbull Mortar: upgrade cost reduced to 1000
  • · AP Ammo: cost reduced to 2000, build time increased to 60s
  • · Hardpoints: build time increased to 60s
  • · Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
  • · Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
  • · Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
  • · Composite Armor: cost reduced to 1500, build time reduced to 45s
  • · Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
  • · Railgun: upgrade cost reduced to 4000
  • · Adaptive Armor: research cost reduced to 1000

GDI Factions – powers

  • · Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
  • · Orbital bombardment: cost reduced to 3000
  • · Supersonic air attack: cost reduced to 2000

Nod factions – units

  • · Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
  • · Attack bike armor versus cannon reduced by 10%
  • · Black Hand raider buggy stealth detection range increased from 200 to 400
  • · Obelisk of light cost/build time increased to 2000/20s
  • · Specter cost/build time increased to 1500/15s
  • · Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
  • · Reckoner health increased from 2000 to 2200
  • · Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
  • · Flame tank range increased from 100 to 150
  • · Awakened are now much more resilient to missile and cannon fire
  • · Enlightened hit points increased from 600 to 650
  • · Venom damage, pre- and post-upgrades, increased by 10%
  • · Vertigo Bomber area effect radius increased from 30 to 40

Nod factions – Abilities

  • · Disruption pod: cost reduced to 300
  • · Booby trap: cost decreased to 100


Nod factions – Upgrades

  • · Tiberium Infusion: cost reduced to 1000, build time increased to 30s
  • · Laser capacitors: cost reduced to 2500, build time increased to 1:15
  • · Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
  • · Tiberium core missiles: cost increased to 2500, build time increased to 1:15
  • · Super charged particle beam: cost reduced to 3000
  • · Dozer blades: armor bonus decreased from 25% to 15%

Nod factions – powers

  • · Cloaking field: damage vs infantry reduced to 400 from 500
  • · Power signature scan: cost reduced to 300
  • · Decoy temple: cost reduced to 500
  • · Redemption power: cost decreased to 750
  • · Radar Jamming Missile: cost reduced to 300

Scrin factions – units

  • · Hexapod: ravager addition no longer hits air
  • · Devourer tank range reduced from 350 to 340
  • · Corrupter healing reduced by 50%
  • · Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
  • · Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
  • · Mechapede: disintegrator segment range increased from 150 to 175
  • · Mechapede corrupter segment healing reduced by 66%
  • · Mechapede ravager segment: range increased from 300 to 325
  • · Shard Walker: cost/build time increased to 800/8s
  • · Tripod and Reaper Tripod damage increased by 10%

Scrin factions – abilities

  • · Blink packs have been tuned to feel significantly more responsive
  • · Ion storm healing increased from 2% to 5%
  • · Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units
  • · Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos

Scrin factions – upgrades

  • · Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
  • · Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
  • · Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
  • · Shard launchers: cost reduced to 2500, build time increased to 1:15
  • · Plasma Disc launcher: cost and build time reduced to 1500/45s
  • · Blink Packs: cost/build time reduced to 500/15s
  • · Forcefield generator: cost reduced to 4000
  • · Blue shards: cost reduced to 2000, build time increased to 60s
  • · Attenuated forcefields: build time reduced to 60s

Scrin factions – powers

  • · Tiberium vibration scan: cost reduced to 300
  • · Infestation power cost reduced to 1000

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