Patch - Falcon 4.0: Allied Force : Falcon 4.0: Allied Force
- PC
Ein weiterer Patch zu 'Falcon 4.0: Allied Force' bringt euch einige Verbesserungen.
PATCH 1.10 CHANGELOG
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ARTIFICIAL INTELLIGENCE
- The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request.
- Fix SAM units being sometimes fixated on far away flights.
- "Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight.
- Increased lethality of enemy AI.
- Better energy management when entering merge of engagement.
- Fix MADDOG missiles not being recognized by the locked AI plane.
- Fix for A2G missiles with large blast radius exploding way up in the air.
- Fix for prioritizing best weapon regarding the R60 and R13m (e.g. MiG-21Mbis).
- Adjustment on letality of SA7, SA14, SA16, HN-5.
- Fix so R27RE and -TE aren't fired at extreme range, losing lock.
- Fixed an issue with Matra-530D missiles not showing on a Mirage 2000.
- Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen.
- Fixed an issue with A-10 center hardpoint not showing both bombs loaded.
- Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases.
- Fix the wingman facing your way at Seosan airbase, taking off in TAXI mode.
- Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking.
- For Korea: Iron Fortress, make Russia and China entering the war more probable.
- Slight increase of aircraft per squadron count when each side enters the war, especially Russia and China in 2005+ campaigns.
- Increase of manpads available in the SAM AD units.
- Fixed too large AOA bracket on Head Up Display.
- Fixed jumping CCRP release cue in GMT radar mode.
- Remark: the cue can still "jump" by a specific amount, as the cue shows a lead on moving vehicles - when they change heading, the cue "jumps".
- Fixed position of RWR symbols in 3D cockpit.
- Fix RWR contacs being displayed white in 3D cockpit when HSD is the SOI.
- Correct HUD/MFD text alignment and position in 3d cockpit.
- Adjusted Simple avionics HUD/MFD text position as well.
- Fixed DED position in 3D cockpit.
- Fix for the famous MARK point bug.
- Display HUD numbers
- Enhanced night-lighting of airbases and a few other objects.
- Fixed issue with runway and taxi-signs so they show at night.
- Added point lighting to water tower and some bridges.
- Raised visibility range for VASI lights at night.
- Fixed some texture issues on hangars at night.
- New nosewheel spotlight for F-16.
- Fixed an issue with some small bridges disappearing after being destroyed.
- Fixed some issues with runways and taxiways so they match better at all distances.
- While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen.
- When being the only one left in 3D world, a message saying so appears instead.
- Send weather information now to other clients in dogfight games.
- Correct country flags in all modes and theaters.
- Remark: for old campaign save files, NATO and SLOVENIAN flags may still show mixed up in the OOB window. This should not happen anymore for new campaign save files.
- Workaround for Geforce 8800GTX hang in pie screen.
- Fix the need to hold down Shift+N (SimCursorEnable) to switch the AIM-120 avionics to BORE mode.
- Using the keyboard, it is now a toggle function, with a mapping to the joystick, the joystick button still has to be held.
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