Länderauswahl:
Du wurdest von unserer Mobile-Seite hierher weitergeleitet.

Patch - Military History Commander Europe at War : Letztes großes Update für die Erweiterung

  • PC
Von  |  | Kommentieren

This update requires you have CEAW v1.12 already installed.

Full list of changes:

• Fixed a bug where allied convoys would hang at their spawning points if “bottleneck” hexes were occupied by friendly (allied) naval units.
• Added <date>ai.scn scenarios, where Switzerland is pro-axis to prevent the axis AI from declaring war on Switzerland. This is the only difference from the <date>.scn scenarios.
• Fixed a feature where only <date>.scn (<date> = 1939, 1940, 1941, 1942, 1943, 1944) scenario files would work with GS. That is, the inclusion of a scenario file by any other name would cause GS to crash on startup. This feature has been fixed such that GS will start up and compile any scenario that follows the format <date>*.scn for <date> = 1939, 1940, 1941, 1942, 1943 or 1944 only.
• Updated the GS language file messages so that if the player does try the tutorial there are references to the Players manual v1.06. There is still a bug in the code where the resource info will come up if user hits the ' - ' (dash) or clicks on the DoW button. However if the user presses the DoW button again the DoW info is presented.
• Changed the tutorial so that references to the player’s manual are by section number and not page number in case the manual is updated in the future.
• Refined the tutorial messages so that they’ll fit properly in their respective text boxes.
• Specially created 228-page highly polished and detailed player’s manual
• Victory conditions based on the historical German surrender on May 8th 1945
• Historical Italian surrender model, where Italy can surrender without Rome falling
• Significantly enhanced map, which includes more cities, ports & forts (e.g., Gustav, Ostwell & Siegfried), revised political boarders, updated/new terrain features (e.g., Persian Gulf), naval transport loops (e.g., Kiel) and airbases
• Historical OOBs (order of battles) and unit placements for major & minor countries
• Airbase resource hexes (i.e.., Greenland, Iceland, Azores, Malta, Rhodes, Gibraltar, Lerwick, Stornoway, Benbecula, Isle of Man and Kirkwall)
• Country specific unit graphics and NATO counters for all major and minor nations
• Sea transport and seaborne invasion models
• Submarine and ASW models realistically modeling the Battle of the Atlantic
• Map wide weather that includes fair, mud/rain, winter and severe winter effects on units on land and clam and rough sea effects for units at sea
• Robust partisan model forcing historical commitment to anti-partisan operations
• Blitzkrieg effect applied to invaded minor countries, Russia and units in France
• Russian Siberian reserves released on USA entry or when axis close on Moscow
• Rail model including the ability to degrade capacity through bombing and conquest
• North African supply model limiting number of Axis units in North Africa
• Traded oil (Germany & Russia), iron ore (Germany & Sweden) and leased air bases (Azores, Portugal & USA)
• Lend Lease to Russia through Persia
• Ability to ground carrier air wings and fighters in order to save oil and reduced losses
• Imposed limits on air attacks now making the use and impact of air far more realistic
• Monroe Doctrine where the USA activates if axis units land in Canada or the USA
• Western Allies (i.e. Britain, France and USA) and Russia non-cooperation tension where Western Allies fight at reduced supply levels in Russian controlled hexes and cannot use the Russian railway network and vise a versa for Russian units in Western Allied controlled hexes
• Finnish, Romania and Hungarian fighter units that spawn at 5-steps on activation
• Finland activation for the axis at or before Russian entry into the war
• Less random, random research model, which is now the default
• Updated convoy routing model that better handles loss of critical convoy cities
• Added more information, which is easier to grasp, to the unit description, tooltip and resource menus and mini map
• Added more flexibility for players customizing their games by moving more game parameters to the “general.txt” data file
• Added more security to PBEM to ensure an opponent cannot retrieve a player’s password or inadvertently, or intentionally, play with different game parameters
• Optimized for PBEM and hotseat play and will not support TCP/IP play

Dateiname: CEAW-GSv200.dmg
Dateigröße: 276 MB

Kommentarezum Artikel