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Patch - Star Ruler : Dutzende Veränderungen mit jüngstem Update

  • PC
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Changelog:

[Fixed] A long lag before joining a multiplayer game in progress that appears as a freeze (but eventually does connect).
[Fixed] Modded EmpireNames.txt and EmpireColors.txt are now used in the lobby.
[Fixed] Tips files were showing up as languages.
[Fixed] Freeze when holding alt for range rings while hovering on an enemy unit.
[Fixed] Antimatter generators would not explode when disabled due to lack of control.
[Fixed] Queue management commands did not work for dry docks in multiplayer.
[Fixed] Light/Heavy/Stealth hulls were incorrectly scaling with level, making them much too powerful at later tech levels.
[Fixed] Ships can now be retrofitted / scuttled at dry docks.
[Fixed] The victory message was not showing up when eliminating all enemy teams in a team game.
[Fixed] Docking stations into planets or carriers could crash.
[Fixed] Starting a multiplayer game with teams could crash due to timing issues.
[Fixed] When hovering over a sub system with a modifier/link attached to it, the correct stats will now be shown on the left.
[Fixed] Overriding controls that had a default key assigned to them would create duplicate bindings and not be displayed correctly in the options menu.
[Fixed] Hotkey groups are now saved and loaded.
[Fixed] The Rack Mount was misbehaving at small scales. It now behaves much more sensibly at all scales.
[Fixed] Fixed jittery movement of ships in multiplayer (except in very high-lag situations).
[Fixed] Manual transfer orders did not work for MP clients and did not save.
[Fixed] The order list on completely idle ships would not properly display for clients.
[Fixed] Boarding defenses were not scaling up, making them wholly ineffective.
[Changed] Nano armor hitpoints and damage reduction now only increase with armor research, while regeneration rate increases with nanotech research only.
[Changed] Multiplayer server names now default to "<nickname>'s Game".
[Changed] Clicking the planet lost message now zooms to the system the planet was lost in.
[Changed] Version compatibility is now checked before joining the lobby, instead of after starting the game.
[Changed] When a treaty ends prematurely because of one party lacking the required materials / research, a message is now displayed.
[Changed] Use tool only appears in the right click menu if the ship could actually use that tool on the clicked object.
[Changed] Stations built from orbital dry docks now correctly orbit the original planet.
[Changed] System Searches (used by the AIs) should now be faster.
[Changed] The hovered object poll now uses the OctTree, improving performance by ~10% in large galaxies.
[Changed] Arrow key movement speed now changes more drastically with zoom level, instead of being exceedingly slow when zoomed out.
[Changed] Zoom in now locks on to the system plane, so missing a target will no longer zoom "through" the system.
[Changed] The Remnants now use designs with more advanced technology in them. Analysing or boarding their designs will let you build high-tech toys much earlier.
[Changed] The system rings are now larger so as to fully contain the bounds of the system.
[Changed] Space damage is now percentage based.
[Changed] System ring owner color is now based on military strength rather than pure ship count.
[Changed] Systems are only marked as under attack if either you or the enemy have military presence.
[Changed] Systems that are contested now glow rather than their ring changing color.
[Changed] Distant icons for ships that are taking damage now glow.
[Balance] All armor levels are now equalized, making more advanced armor more viable.
[Balance] Ablative armor now scales the same way as other armor, giving it significantly more hitpoints at higher tech levels.
[Balance] Torpedoes now use less ammo.
[Balance] Planets now have a damage resistance related to cities, capitols, and bunkers. This scales with level, increasing their longevity late-game.
[Added] Savegames may now be deleted in-game.
[Added] Added an 'experimental' tab to the options menu. Has various completely unexplained options that aren't quite ready for release, but mostly work.
[Added] Dedicated server binary to run a server without playing or rendering the graphics.
[Added] UPnP support: port forwarding is no longer necessary to host a server when using a modern router that supports UPnP.
[Added] Moving your mouse to the edge of the screen now moves the camera. (Can be turned off from the options menu).
[Added] Options menu settings for ambient brightness and multiplayer server autosave.
[Added] 3D movement orders: Double right clicking and holding the right mouse button now lets you adjust the vertical component. (Also works by holding control, single right clicking and holding)
[Added] Added support for scripted planet queues. Use '<script call="Module::Function" />' in a queue to use a function of the type 'bool Name(Planet@).' Return true to prevent the rest of the queue from running.
[Added] A grid is now displayed on every system's XZ plane. (Can be turned off from the options menu).
[Added] Added 'OrderList::leaveFleet()' to remove a ship from its fleet.
[Added] Added a new weapon: Artillery. Huge range, massive damage, but very slow fire rate. May only be equipped to stations.
[Added] Added log & log10 functions for formulas.
[Added] Added new planet conditions: Plains (Cheaper buildings), Volcanic (Weaker buildings), and Geothermal vents (Faster electronics/advanced parts production).
[Added] Empire messages now have a category. Categories can be toggled on or off when expanding the ticker display.
[Added] Options to control the display or hide the distant icons for ships, stations and planets.
[Added] Race Customization: before the game starts, you can pick traits affecting your empire in various ways. Traits are picked with a point-buy system.

Dateiname: SR_v1.0.4.4-v1.0.5.0.exe
Dateigröße: 6 MB

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