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Patch - Supreme Ruler 2020 : Achter Patch nun bei uns

  • PC
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"Update 8" for Supreme Ruler 2020 Gold features a variety of improvements, enhancements and new additions including ones suggested by the active Supreme Ruler player communities. The update includes:

  • 20 new MOD scenarios
  • New units and technologies
  • Dozens of new AI additions and improvements
  • New unit commands
  • Game performance improvements including reduced memory usage and smaller save game files

Not only will "Update 8" be provided free-of-charge to all existing Supreme Ruler 2020 and Supreme Ruler 2020 Gold owners.
Biggest Highlights:

  • Rolls out the experimental "Update 7" changes into the core Supreme Ruler engine
  • Includes the "Mod Pack" Content
  • Adds some new Features & Fixes
  • Updates everybody to "Gold", including owners of the original SR2020

Here's the more detailed changelog from Update 6 to Update 8:

New Content

  • New "MOD" Scenarios included (20 Scenarios)
  • New Units and Technologies added

New AI / AI Improvements

  • Improved AI Military Response code / Military actions
  • AI better manages air units and Naval invasions
  • AI strategies for larger troop concentrations improved
  • Better use by AI of unit formations and larger forces

New Features

  • Play on as Dictator available when losing an election
  • Idle (circling) air units now respond to Unit Requests & Hotspots
  • Added 'LOAD UNIT' command, transport will load any units in its zoc
  • Air units in overstacked airstrip will look for alternate airstrips
  • Air units will better disburse to available carriers
  • Added 'Diplomatic Alignment' effects when treaties signed/cancelled
  • Add ability to turn Third Party Diplomatic Alignment effects on/off
  • Add Language Selector to Game Options (requires restart)
  • Surrounded cities are now blockaded and lose their supply level
  • AI Regions will accept treaties and alliances less easily
  • Equipment List: Infantry Units re-balanced (less engineer-rush etc)
  • Equipment List: Garrison movement rate set to 0
  • AI will no longer send Command Units on Naval Invasions

Performance Improvements

  • Improved performance of Pathfinding code by 35%, reduced memory usage
  • Improved map performance by moving unit texture loads to background thread
  • Game Performance at highest game speeds improved

Fixes / Improvements

  • Fixed Save-game file size issue (files now much smaller)
  • Fixed incorrect 'victory' text box when region is defeated
  • Fixed possible hang when diplo offer maximize picked but green not poss
  • Fixed bug when Fog-of-War turned on after scenario started with it off
  • Build-to-Strength on merged units fixed
  • Base production queue value reset on owner change (possible bug fix)
  • When a center upgrade destroyed, all nodes are now also destroyed
  • When base in enemy ZOC it goes "lockdown", no auto unit landing/reserve
  • Upon Surrender units remain in Reserve (Garrisons too); constr queue kept
  • Units should land properly at a just-surrendered airfield
  • 'OnePerHex' now enforced for airport/seapier/barracks
  • Optimized memory use of save-file compressor
  • Changed order-id sequence code to resolve possible multiplayer/mt sync prob
  • Fixed bug where scrapping river city node also scraps roads in hex
  • Fixed (hopefully) final issues with pathing lines not showing for off-map dest
  • Garrisons on a fully-garrisoned hex are now disbanded
  • Resolved MP lobby sync issue when switching between saved and scenario lists
  • Non-Tradable Techs are now enforced (ie units with non-tradable prereqs)
  • Diplo trades use removehex/newlocation properly; mp sync & 'ghost dmg' bugs
  • Fixed in-flight missiles not getting saved properly
  • Units that are marked as Favorites will show even if obsolete or replaced
  • Fixes to LOADUP order to not leave some potential units unloaded
  • Corrected a targetting/visibility bug where long range fire opps were missed
  • Corrected a case where unit opportunity fire set not used in missile firing
  • Indirect damage of multiple units in hex no longer drops below 50% in stacks
  • Full Equipment name is now shown for units
  • Removed 'Missile Storage Limit Exceeded' maintenance cost penalty
  • Fixed issue with 'bordering' not always properly set
  • Health care rating no longer defaults to 80% on cache creations
  • AI Regions will now properly use initial missile stocks
  • Changed save buffer size calculation to prevent possible overflow
  • Fixed small/rare issue with AI Neutral-Exit of standoff units
  • Fixed rare issue with air units looking for landed refueling tankers
  • Fixed upgrade and base infrastrure cost over-calculation on multi-nodes
  • Deactivated facilities were costing too much maint cost
  • Mouse Freeze on Large-Font Windows fixed

Supreme Ruler 2020 and Global Crisis (all versions) Update Notes:

  • Games for Windows compatibility
  • Windowed mode now supported (Graphic options)
  • Spies system reworked to create tension instead of wars.
  • More spy related e-mails added
  • Elastic banding improved (focus carriers with aircraft type situations)
  • Satellite construction cost added to expense report
  • Fixed ability to right click, pick Facilities, then select specific facilities.
  • Military branch remembered when going from a reserve facility to reserves unit list in Defense Dept
  • Improved AI commodity trading (including AI requests products/offers money, before did only reverse)
  • Added ability to mark units as excluded/favorites
  • Added rally point centre button
  • Added ability to adjust "autodeploy" and "continuous" to units in the Queue and in Production
  • Added more 3D Unit Meshes (6)
  • Orer of Battle (unit list) Updates
  • Uranium costs for units added to unit popup
  • Right click - bombard/attack facility command fixed
  • New Lobby Option - Units Die when Region Falls
  • Ctrl + elastic band can be used to add more units to selected units
  • Different Sound volume levels for on-screen and off-screen as well as other regions vs. own units
  • Sounds fade when map zoomed out
  • Fixed trade money for money exploit
  • Fixed "unlimited missiles" exploit
  • Fixed value for techs when negotiating treaties with the AI
  • Fixed Naval Rally points
  • Fixed various indirect fire issues (neutral/own waters, bombard, attack facility)
  • Fixed AI valuing techs when negotiating treaties
  • Fixed AI valuing naval unit designs
  • Fixed Satellite costs in regional budget
  • Fixed UN relations hit when an allied region dies
  • Fixed order of units being added to production and queued lists
  • Path line displays over world edges fixed
  • Completed various minor GUI improvements
  • Campaign maps updated
Dateiname: SR2020GoldUpdate-6.8.1.exe
Dateigröße: 244 MB

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