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Patch - Supreme Ruler: Cold War : Umfangreicher neuer Patch

  • PC
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Highlights:

  • New Scenario : Shadow of the Bear
  • More than 80 new Cold War events
  • 65 actual leader pictures
  • Many new units, unit meshes, technology updates
  • Significant game speed and AI improvements
  • New game features, interface improvements, and general fixes.

Scenario Description: Shadow of the Bear
As the Cold War heated up in the late 1950's, what would have been the fallout if a nuclear exchange had occurred between the United States and the USSR? Perhaps it would have given China a chance to emerge from the Shadow of the Bear. Start the game as China just before a nuclear exchange between the US and USSR. Use the opportunity of the Super Powers weakening each other to move against one of them and claim China’s place as a new Supreme Ruler.

Detailed Change Log:

  • Links to helpful resources added to main menu
  • Audio cue added for completion of research
  • Map updated (Goa, Palestine, Guam, etc.)
  • More than 60 new "leader" images added.
  • More than 80 new events and many events updated.
  • More than 30 new units added
  • Region Capture now offers Colonize/Annex/Liberate
  • Script for "Change Region Flag" event implemented
  • Rule of Engagement system added, similar to SR2020
  • Ability to set messages to receive based on priority level added.
  • Colonies will support Parent regions in localized conflicts
  • Parent regions will attack in defense of their colonies
  • Proxy Wars Improved
  • Overall Game Speed improvements
  • Pathing and Destack code improved
  • AI regions will pick sides when allies go to war. No penalties for break.
  • Aircraft inherit proxy from their last airbase
  • Artillery will fire into proxy territory in most cases
  • Fixed proxy bug affecting Mutual Defense without Alliance
  • Multiplayer Sync improved
  • Sync errors on building facilities fixed
  • On Map Notices code now more robust
  • Graphic effect added to newly arrived On Map Notices
  • Notices in wrong categories fixed
  • 3D models for cities optimized for "top down" view
  • Tech Tree fixes and GUI cleaned up.
  • Space Race progression fixed
  • Numerous Map fixes
  • Colonies clear treaties at independence
  • Spotting type fixes
  • Breaking treaties function fixed
  • Sphere related values capped to not go out of range
  • Various fixes on translated files
  • Building button from hex inspection fixed
  • Better GUI feedback for regions with no spies
  • Unit Upgrade chain fixed
  • Fixes related to building military facilities in a colony
  • Corrections made to expense report data and total value formula
  • Taxation and Social Spending interfaced minor clean up
  • Region Orbats updated
  • Various equipment data fixes
  • Various relationship adjustments
  • Unit Design trade rules fixed
  • Research completion fixes
  • Message functions to "no longer receive" and "pause on event" fixed
  • Missing Composite Ore GUI pic fixed
  • "No Units" option issues corrected
  • Colonies can no longer win unification votes
  • Air incursion effects rebalanced
  • Changed Surrender factors, especially after government change
  • Units without sufficient missile capacity will no longer go into strategic pool
  • Fewer responses by allies to support wars in colonies
  • Support for Military Buildup even
  • Election dates reset when governments change to democracy
  • AI will scrap and replace units when appropriate; Minister priorities (arms race/dec) also
  • Unused units now more likely to go to reserve after inactive
  • Subs more likely to patrol
  • Funding insurgency high fixed, values reported according to daily/annually setting
  • Domestic Markup cap fixed
  • Command units only spawned to units 'inscenario' when 'limit in scenario' set
  • Human minister will now always reciprocate an AI region alliance break
  • Fixed rubber-band select issue with On-Map-Notice hexes
Dateiname: SRCW-Update-7-2-1.exe
Dateigröße: 91 MB

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