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News - UT 2003 - Das bringt der zweite Patch! : Liste der geplanten Bugfixes veröffentlicht ...

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Epic werkelt weiter an 'Unreal Tournament 2003' und ruht sich keineswegs auf dem ersten Patch aus. Auch weiterhin gibt es viel zu tun und zu verbessern, so dass in absehbarer Zeit das nächste Update folgen wird. Zu eben diesem wurde nun eine erste Liste der geplanten Bugfixes und Veränderungen veröffentlicht, die wir euch natürlich nicht vorenthalten möchten. Der aufmerksame Leser wird dabei feststellen, dass allerdings das eigentlich versprochene Demo-Recording-Feature nicht auftaucht. Zumindest werden allerdings einige anderer nerviger Bugs gefixt und lang ersehnte Features hinzugefügt.

Im Folgenden der komplette Überblick über die Liste der geplanten Änderungen, der Einfachheit halber im englischen Original:

Gameplay
  • friendly fire kills affect team scores
  • allow weapon throwing with weapon stay on (but can't pick up thrown weapon if already have that weapon), plus added configurable gameinfo property bAllowWeaponThrowing (default true)
  • don't spam 'you are ready/not ready' messages to console before game starts
  • fixed FFA DM overtime end conditions
  • Ability to have custom announcer voices. Make a new announcer voice pack (with the same sound names as the original AnnounceMain.uax), named NewPackName.uax (where NewPackName = whatever you want to call it), and put it in the ut2003sounds directory. Then, in the User.ini file (in the UT2003system directory) change: [UnrealGame.UnrealPlayer] CustomizedAnnouncerPack="NewPackName"
  • fixed strafe toggle
  • support longer playernames on scoreboard/HUD
  • show FPH in scoreboard
  • fixed flags sitting on ground in CTF-Citadel
  • made team section of HUD scaleable
  • more minigun ammo
  • really fixed 4 rocket bug
  • fixed DM-TokaraForest flags showing up
  • fixed CTF-LostFaith KillZ
  • spectating maintains view - when a player dies it continues to view the player when they respawn.
  • improved texture precaching, removing a few early hitches
  • moved arena mutator config and maplists from user.ini to ut2003.ini
  • update .ini files without overwriting them! (except for settings added or changed since we shipped)
  • fixed bug when had more than 16 bots total on custom teams
  • improved translocation (less failures)
  • link alt no blood
  • don't lose adrenaline if switch teams to team with less players
HUD/Menus
  • added in-game personal stats (bound to F3)
  • added Server Info which includes MOTD and Rules (bound to F2)
  • added In-Game Chat Client (Similar to IRC)
  • mouse acceleration threshold now in the menus
  • FOV settings 80 to 100 in menu
  • press f10 to cancel added to connect message 'Blob shadows' option added to menus
  • change 'corrupted connection detected' to 'incompatible game files' or something similar
  • add name of weapon you are switching to to hud
  • fixed DisplayProgressMessages to only show MOTD once
  • added color codes to text messages
  • fixed MOTD to be able to handle more than 4 lines
  • add up/down key history to IRC input
  • allow double-clicking 'unreal://' and 'http://' URLs in IRC chat
  • add colour to IRC (nicknames, join/leave messages, links etc.)
  • Ctrl-C in server browser copies selected server URL
  • extra game-type tabs created automatically for installed game types (from .int file)
  • add extra fields to server browser filter - 'dont want this mutator', translocator, weaponstay, no bots
AI
  • fixed bot aiming link shaft at crouched opponent
  • BR AI improvements
  • CTF AI improvements
  • improved skyline bot AI
  • improved bot use of ion cannon
Networking
  • make sure ClientNetSpeed can't get set to 0
  • improved client ping measurement fixed client location synchronization problem that could happen when you fell out of a crouching height only area
  • fixed bug where lost ability to fire
  • fixed weapon idle animations on net clients
  • fixed GetLocalPlayerController() on net clients
  • fixed BR-Skyline airship in netplay
  • improved smoothness for high ping clients
  • fixed minplayers+stats coexistence
  • admins can pause net games
  • fixed combo effects showing up in net games
  • *really* fixed redeemer firing bug
  • fixed bug that caused garbage collection not to occur between level changes
  • Gamestats class is now configurable via ini
  • Security actor is now configurable via ini
  • add ClientReplaceMenu in Playercontroller
  • added Admin command NextMap
  • applied fix for bug where some string checking in Web admin failed
  • fix bug in Web admin that causes 'WebAdmin:' to appear twice
  • added security level checks to web admin's ServerChangeMap
  • applied fix for linux Web Admin regard hard-coded IP addresses
  • applied fix for Admin kicking via XAdmin
  • closed security hole where admins could look/set security info
Mod Support
  • added ModifyVelocity() event to Pawn, to allow mods to modify physics behavior - its called by the physics code after the velocity is updated, but before it affects the Pawn's location.
  • added mutate() replicated function for use by mutators
  • fixed teamgame ReduceDamage() allows mutators top override even if instigator==None
  • added skeleton option to .upl player descriptions (for user created models with different skeletons)
  • add -MainMenu= command line param
  • fixed several internal hardcoded menu links
  • fixed GUIController to always use the ini set MainMenuClass
  • Propagate LevelChange() through the interaction and gui system
  • add MutatorFillPlayInfo to allow mutators to add web admin settings
Engine
  • Memory leak fixes: Explicitly destroy KarmaParams in Actor: FPRIVATE "TYPE=PICT;ALT=" estroy, and - 'new' KarmaParamsSkel instead of using BeginObject
  • fix for crash with per-tri karma collision with static meshes with no collision data
D3D/OpenGL
  • fixed z-pixel fog and favored it over vertex fog
  • worked around vertex fog driver bug on ATI cards
  • added workarounds for S3 cards like the Savage 4
Audio
  • fixed occlusion if EAX 3.0 is enabled

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