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Patch - ArmA 2 : Patch ab sofort bei uns!

  • PC
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Highlights

  • Free bonus campaign Eagle Wing
  • Free bonus helicopter addon AH-64D
  • New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
  • Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
  • Significant performance improvements, especially in large towns
  • Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
  • Grass now provides concealment also in distance
  • Improved hit detection and damage system
  • Improved object visibility and less significant objects popping in distance
  • Spatial sound improvements
  • Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
  • Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
  • Various crash opportunities fixed
  • Linux server support added (dedicated server file available as separate download)
  • New GUI to various dedicated server settings
  • DRM free for users of legitimate installs
  • Optional BattlEye anti-cheat protection 
  • Airplane Heads-Up displays reworked

Update 1.05 incorporates all fixes included in previous patches, most notable are:

  • Improved multiplayer and cooperative campaign (saving games, connection issues)
  • Numerous fixes and improvements in the Harvest Red campaign
  • Mission editor improvements
  • Many new scripting functions
  • Improved AI driving skills
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Fixed multiplayer session NAT negotiation
  • Multiple save slots supported
  • Improved terrain shape beyond map borders

Changelog

  • [61961]  Improved: Convoy movement a lot smoother, esp. on roads.
  • [61943]  Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected 
  • [61387]  Improved: Cars are now following road turns and corners better. 
  • [61385]  Improved: Enabled commanding during conversations. 
  • [61362]  Improved: Helicopters now crashing less often when engaging ground targets. 
  • [61060]  Fixed: Crash when copying trigger activated by a group. 
  • [61057]  Fixed: AI subordinates in a player group were often not moving in combat until player has stopped. 
  • [61035]  Fix: Dedicated server window has not react to some window messages often (such as focus loss) 
  • [61032]  Changed: Destroy helicopter if on ground and upside down. 
  • [60954]  Changed: Increased range of ILS signal from 3 to 8 km. 
  • [60939]  Improved: increased VASI brightness to increase its visible range. 
  • [60908]  New: BattlEye support 
  • [60902]  Changed: Helicopters crash into the ground condition improved. 
  • [60902]  Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure. 
  • [60886]  Improved: AI subordinates in a player lead group now respect formation when choosing a cover. 
  • [60852]  Fixed: After revert, year was restored to 1985. 
  • [60838]  New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions. 
  • [60818]  Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch. 
  • [60818]  Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages. 
  • [60818]  Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command. 
  • [60718]  Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone. 
  • [60718]  Changed: AI follows leader stance, but does not switch to combat behavior when player is prone. 
  • [60711]  Changed: Units now never enter cover while moving in compact (Delta or File) formations. 
  • [60588]  Fixed: MP client could not use laser designator in vehicles. 
  • [60525]  Fixed: Changing window size is no longer possible inside of video options screen. 
  • [60522]  Improved: Longer view distance for objects when high view distance is used.
  • [60457]  New: FreeTrack support using FreeTrackClient.dll 
  • [60323]  Changed: Formation direction now adjusts to human leader body direction, not a movement direction. 
  • [60260]  Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects. 
  • [60234]  New: Scripting function enableAIFeature to disable new AI features when old behavior is required. 
  • [60220]  Improved: AI covering units tend to stay close to each other.
  • [60155]  Fixed: MultiPlayer client crash caused by certain custom sound 
  • [60129]  Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them. 
  • [60102]  Fixed: AI subordinates should now respect formation more when moving in combat. 
  • [60101]  Fixed: Group leader was often running far ahead alone in combat. 
  • [60092]  Fixed: AI leader did not wait for a player to cover him when moving in combat. 
  • [60090]  Fixed: Improved vehicles and motorcycles driving. 
  • [60068]  New: Alt-Enter can be used to switch window/fullscreen while paused. 
  • [60015]  New: Execute action with LMB can be unmapped. 
  • [60013]  Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen. 
  • [59999]  Fixed: Player is no more target when commanding in external view. 
  • [59988]  New: Windowed/Fullscreen can now be switched ingame (in Video options). 
  • [59924]  Fixed: More 32b overflows caused by 8 GB RAM + large VRAM. 
  • [59906]  Fixed: Most vehicle gunners did not provide suppressive fire. 
  • [59899]  Fixed: AI did not use suppressive fire against enemies seen while holding fire. 
  • [59898]  Fixed: Spatial explosions sounds 
  • [59884]  Fixed: Suppress in the commanding menu did nothing. 
  • [59875]  New: Suppressive fire against known enemies can be scripted using unit suppressFor time. 
  • [59873]  Fixed: After spawning new types of entities via script, game could randomly freeze or crash. 
  • [59872]  Fixed: Airplane, helicopter, car and ship control was lost while map was active. 
  • [59808]  Fixed: DOF in 3D scope view 
  • [59741]  Analogue throttle working for helicopters as well. 
  • [59736]  Fixed: Startup sounds are not spatial and stick to audio channels 
  • [59715]  Covering soldier in grass ("Grass layer") 
  • [59691]  Improved: Small hit be ignored by hitpoints (configurable by minimalHit) 
  • [59668]  Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored). 
  • [59446]  New: IK weapon animations are now blending with primary animations.   
  • [59351]  Fixed: VoN direct speaking distance fade out 
  • [59318]  Fixed: support the highest Matrox TrippleHead2Go resolutions 
  • [59279]  Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). 
  • [59088]  Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg. 
  • [59047]  Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start 
  • [59030]  Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons

Missions

  • New: Two benchmark missions.
  • New: Multiplayer warfare mission: When diplomacy fails
  • New: Mini campaign Eagle wing
  • Fixed: Dogs of war - several fixes of scripts
  • Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel. 
  • Fixed: Badlands, Dogs of war(MP) - fixed buying units.
  • Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.  
  • Fixed: Into the storm - several CO-OP scripts fixes.

Data

  • Fixed: RPG7L loaded missile model.
  • Fixed: No weapons on pods from pilot view in Ka-52.
  • Improved: Various weapons range setting.
  • Fixed: ZSU and ZU-23 rate of fire.
  • Fixed: Get-in points in static weapons.
  • Improved: Hit-points system for all vehicles.
  • New: Civilian cars registration plates.
  • New: Enabled clan-sign on vehicles.
  • Fixed: Fade-away of Pickup and Off-road in long distance.
  • Fixed: Get-in point for Pickup(PKM).
  • New: GUI Server commanding options in MP.
  • Improved: GUI Servers browse.
  • Improved: Several fixes in dubbing.
  • Improved: Various vehicle/turrets optics zoom and effects changed.
Dateiname: ARMA2Update_105.exe
Dateigröße: 271 MB

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