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Patch - Dangerous Waters : Dangerous Waters

  • PC
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Dangerous Waters Update Version 104 Build 378 (English)
[Released as Patch 104 to the Public]
[Also released as Dangerous Waters Deluxe - RETAIL]
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NOTES:
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Save game files which were created with prior versions, will no longer be compatible with this version of Dangerous Waters.

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FIXES:
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- Added variable in "dangerouswaters.ini" which controls the likelihood of torpedos exploding on countermeasures (e.g. ".PercentTorpsExplodeOnCM 0" up to ".PercentTorpsExplodeOnCM 100"). In multi-player matches, the host's .INI setting will be used by all players. By default the value is set to ".PercentTorpsExplodeOnCM 50".

- Added variable in "dangerouswaters.ini" which controls the likelihood of all weapons acquiring dead/sinking platforms (e.g. ".PercentDeadPlatformsIgnored 0" up to ".PercentDeadPlatformsIgnored 100"). In multi-player matches, the host's .INI setting will be used by all players. By default the value is set to ".PercentDeadPlatformsIgnored 10".

- Corrected an issue in which the Kilo was capable of creating Sonar contacts at excessively long ranges.

- Fixed an issue in which AI aircraft were not dropping contacts when they had lost sensor contact.

- Modified buoyancy model so that ships do not rock excessively at Sea State 1.

- Fixed crash when launching the DSRV from submarine platforms.

- Updated MH-60 model and AQS-22 on Dipping Sonar (addressed the reversed normals issue which was causing issues with the self-shadowing paradigm).

- Updated the Freighter model and textures with the one used in the Steam trailer.

- Updated FFG model and textures.

- Updated 688(I) model, textures, and masts.

- Strike missiles were modified so that their approach angles yielded a more effective result against their respective land targets.

- Localized versions (French/German) can now utilize the Mission Editor doctrine language and are able to Save and Load their work as intended.

- Fixed localization error for the USNI data in the French version.

- Some of the French scenarios were localized incorrectly and would not load correctly; this has been corrected.

- Localized versions (French/German) should be able to multi-play with the English version without any warnings or Database inconsistencies.

- Corrected AI aircraft order persistence, which makes them more decisive during attacks.

- Fixed issue in which passive self-noise was being considered by active sensors.

- Torpedo speed vs. fuel issue was corrected.

- Corrected an issue which prohibited "nested tactics at waypoints" from being invoked properly.

- Addressed torpedo anomaly which caused the torpedos to not behave as expected.

- Refined the buoyancy model to allow a more stable ascent and descent in the submarines and to allow them to maintain their depth without unnecessary oscillation.

- The Akula Towed Array should no longer be accidentally severed by the propeller.

- Fixed speed/pitch issues on the FFG when player issues hard rudder orders.

- Corrected a pathfinding issue fixed which could sometimes cause the game to crash if a waypoint was deemed to be incorrect or unreachable by the algorithm.

- Fixed a crash in the Towed Array station on the FFG.

- Corrected a localization error in the German campaign mission "004_Qingdao.mc".

- QuickRepair and QuickAircraftLaunch now controlled correctly in multiplayer.
Dateiname: dangerouswaterspatchv104g.exe
Dateigröße: 14 MB

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