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Patch - Europa Universalis: Rome - Vae Victis : Europa Universalis: Rome - Vae Victis

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    Zu Europa Universalis: Rome - Vae Victis gibt es nun einen neuen Patch auf Version 2.1, den ihr euch kostenlos herunterladen könnt.

    Changelog:

    # CHARACTERS


    - Adjusted child birth rates.
    - Toned down the loyalty decrease from the 'not_from_ruler_party' static modifier.
    - Initial governors should be more loyal.
    - Disloyal generals and governors who start civil wars or secede now only take their immediate family with them.
    - Fixed a bug where diplomats, children or spouses in a foreign country could change tag for a civil war.
    - Minor changes to popularity from titles.
    - Halved charisma effect on monthly popularity.
    - Married characters who permanently end up in different countries will now get divorced.
    - Improved character location check.
    - War exhaustion now decreases ruler popularity.
    - Prime ministers no longer decrease war exhaustion, but they do decrease the max exhaustion limit more.
    - Loyalist characters now also receive a significant loyalty boost when a civil war starts.
    - The religious tech magistrate now reduces the omen failure penalty rather than increasing omen power.
    - Titles and static modifiers (except for 'unemployed_adult_male') no longer affect character faction affiliation.
    - Removed the hidden conviction changes that were based on current objective triggers. (The same thing can be done explicitly with modifiers and effects in the objective scripts.)
    - Character conviction is now mostly changed by fulfilling or failing ambitions.
    - Fixed a minor bug with the character faction calculation.
    - Decreased the effect of parent's faction affiliation on their children.
    - The strength of a character's faction conviction is now shown in the character tooltip.
    - Added missing text for character objectives 'obj_help_friend_prison' and 'obj_help_friend_job'.
    - The 'unemployed_adult_male' modifier should no longer be applied for characters with granted titles.
    - Tightened up code for recalculating character modifiers when appropriate. Hopefully fixes a crash bug too.
    - Popularity and loyalty are now locked during childhood.
    - Characters can no longer be dismissed from their jobs until after 12 months (in defines.txt), at the earliest.
    - Fixed a bug that could prevent reigning queens and female heir apparents from marrying.
    - Fixed an issue with imprisoned characters being appointed clan chiefs.
    - Fixed an error preventing the objectives 'obj_help_friend_prison' and 'obj_help_friend_job' from being assigned.
    - Fixed some issues with characters being born without religion.
    - More tweaks to the Become Ruler ambition, to reduce chances of women getting it.
    - The effect of all popularity reducing events has been greatly increased.
    - Drastically increased the ruler popularity loss from the triggered modifier 'border_dispute'.
    - Added static modifiers 'ruler_unpopularity_mod' and 'ruler_popularity_mod'.
    - Added static modifiers 'static_finesse_mod', 'static_charisma_mod' and 'static_martial_mod'.
    - Fixed an issue with clan chiefs and party leaders continuously gaining and losing their title.
    - Character objectives are now also modifiers, like titles and traits.
    - The 'become_ruler' ambition now gives a penalty to monthly character loyalty.
    - Increased disloyalty from the traits Assertive and Ambitious. Added a disloyalty effect to the Corrupt trait.
    - Disabled the 'Neglected Ambition' static modifier (it's replaced by modifiers on the relevant character objectives.)
    - Adjusted tech bonuses to monthly character loyalty down.
    - Fixed an issue with diplomats losing their granted titles.
    - Migrating characters now lose their ambition.
    - When the ruler of a monarchy has female friends, there is now a chance that they will give birth to a royal bastard.
    - Added a title for unacknowledged bastards.
    - Fixed some issues with rulers migrating upon annexation.
    - Added support for twins (ca 3% birth rate.)
    - Fixed a problem with historical children not being listed in order of age (causing the wrong child to become the heir.)
    - Fleshed out the original diadochi dynasties.
    - Character death should now be properly recorded in the history.
    - Characters should now get their modifiers immediately reset and recalculated when migrating.
    - Some traits are now congenital and can be inherited.
    - Fixed a problem with rulers partially losing their ruler status on tag change.
    - The correct "smear" chance is now actually used.
    - Added a cost to smear and assassinate character commands, and adjusted the effects.
    - Added an on_action for failed assassination attempts.
    - Fixed a bug with previous rulers continuously auto-gaining and losing the ex_ruler_title while being rulers once more.
    - Fixed the historical consulship of Margos for Achean League.
    - Fixed a problem with horde leaders not having a religion and a birth province.
    - Characters lose their current objective when imprisoned.
    - Imprisoned characters do not gain new objectives.
    - Fixed a problem with "ex" and "recent" titles being given to characters posthumously.
    - Fixed the problem with 0 skills for historical characters due to initial age 0.


    # CIVIL WARS


    - Civil Wars will now automatically end if one side can hold the original capital province for 5 years straight.
    - Fixed a nasty crash bug on some civil wars.
    - Civil war rebel "filler" troops are now mercs.
    - Civil wars now also use the 'war' static modifier.
    - Civil wars will no longer automatically end as long as the losing side has occupied provinces.
    - Decreased the frequency of the civil war events "More Men" and "Deserters".
    - Cut a lot of civil war starting events, since they fit the current system badly.
    - Adjusted events 4804, 9005 and 9006 to work with the current civil war system.
    - Remaining rebel fleets now change sides at the end of a civil war.
    - Civil wars less likely to occur if enemies are present in many provinces.
    - Fewer "filler" characters should survive from the rebel side of a civil war once it's over.
    - At the end of a civil war, the capital should change back to the original capital, if owned.
    - Fixed some problems with event effects (inherit, secede_province) and civil wars.
    - Civil war rebel leaders should now always bring their spouses and non-adult children.


    # EVENTS


    - Added event effect 'start_civil_war'.
    - Added event effect 'ruler_conviction' (alters the same conviction that the ruler has for a character.)
    - Adjusted the Death from Old Age event.
    - Fixed a serious bug with the "death by suicide for shamed people" event.
    - Fixed a bug preventing event 3715 from firing.
    - Made event 1060 rarer.
    - Tweaked the triggers of events 7518, 7519, 7520 and 7521 to prevent odd party changes.
    - Event 3400 should now only fire for women.
    - Fixed a slight problem with event 1060.
    - Toned down the frequency of event 4100 ("I am Spartacus".)
    - Heavy tweaks to event 7523 ("Councillor prefers a different heir"), which has been killing off heirs rather invisibly.
    - Corrected EVTDESC1096.
    - Event 7000 now gives more manpower.
    - Added event target scopes 'father' and 'mother'.
    - Added event effect 'family' (changes the character family.)
    - Added the trigger 'is_bastard'.
    - Added event effects 'add_spouse' and 'remove_spouse'.
    - Added some more interesting court intrigue events.
    - Added missing text key for major events.
    - Fixed some cases where events could give foreign diplomats jobs and titles.
    - Fixed some bugs in event 9903.
    - Event effects that give characters offices, titles and command positions now only check against the most basic requirements (alive, adult, not imprisoned, employer country.)
    - Fixed a bug with event 4402, causing none of the three options to have an effect.
    - The 'create_revolt' effect now actually creates the number of cohorts specified.
    - Adjusted the slave uprising events.
    - Tweaked some events for governors that should not affect the capital region.
    - New event effects 'slaves_fraction', 'freedmen_fraction' and 'citizens_fraction'. They change population by a fraction of the total population.
    - New province event (8100): "Provincial Citizenship". If the fraction of citizens is too low, the freemen may demand citizenship.
    - Added trigger 'is_pretender'.
    - Heavy rewrites of events 7515 and 7516 (pretenders killing off the heir/ruler.)
    - Event 7517 (job appointment) adjusted to not trigger while the populist party is in power.
    - Adjusted event 7515 (pretender murdering the heir), to make it less common
    - Fixed a serious bug with the any_family_member trigger.
    - Adjusted a trait event giving the corrupt trait to children.
    - Fixed a bug with the 'war' trigger for civil wars.
    - Fixed a problem with some events forcing titles on prisoners.


    # AI


    - AI will now release imprisoned characters if they show signs of increased loyalty.
    - AI will no longer stop targeting tributaries.
    - AI values taking back core provinces more.
    - AI countries bordering more powerful nations will be less interested in ships.
    - AI should now update on every ruler change again.
    - Removed inappropriate superpower antagonism.
    - Army AI: Will be less likely to invade if there is trouble in its owner area.
    - Army AI: Fixed an issue where it would walk huge distances to invade.
    - Army AI: Added safe movement check to armies moving between areas ("invaders") as well.
    - Army AI: Fixed a problem with exiled armies.
    - Peace AI: Fixed bug where it would demand capital provinces in peace.
    - Peace AI: Enemy tributary states no longer auto-reject all peace offers.
    - Diplo AI: Made sure AI breaks tribute status before DoW.
    - Diplo AI: Will spam players less with repeated trade route proposals.
    - Diplo AI: Can now break alliances.
    - Diplo AI: Corrected some issues with alliance desire and cancellation.
    - Naval AI: Is now actually aware of the units of the other side in a civil war.
    - Naval AI: Fixed an issue with blockade plans not checking which sea zone a port exits into.
    - Naval AI: Not as eager to blockade if the enemy still has a viable navy.
    - Naval AI: Should no longer use fleets of size 1 at times.
    - Naval AI: Corrected an issue where it would stop evaluating enemy strength.
    - Naval AI: Fixed a bug where it would not properly transport land forces when at peace.
    - Recruit AI: Tweaked where it should build new units.
    - Adjusted the likelihood of the AI passing laws and decisions.
    - Military AI: Fixed a bug with war zone area checks.
    - Tributaries less eager to cancel tribute.


    # INTERFACE


    - The top and bottom bars now look different depending on player culture.
    - Fixed a bunch of messages concerning characters so there is a GOTO button to the dynastic screen.
    - No loyalty or popularity modifier tooltip for children, since they are locked values during childhood.
    - Fixed a problem with tech magistrates not being selectable.
    - Mission effect text now left formatted and uses a smaller font in the mission view.
    - The unemployed icon is now shown in the dynastic view as well.
    - Fixed a problem with sorting in the character views.
    - The Pirate spawn message will now only appear if you actually have a port in that sea zone.
    - Cleaned up the province revolt risk tooltip.
    - The wealth in the character tooltip no longer has three decimals.
    - Fixed some issues with the tooltips in the unit views.
    - Removed the double strait tooltip for empty provinces.
    - Improved loyalty tooltip in the character view and character selection view.
    - Country culture and religion shown in the tooltip over the country name in the province view.
    - Added tooltip to age in the dynastic view.
    - Improved tooltips for the population fraction effects.
    - Changed so there is only one text label for both censors in the government view (so there is room for "Thesmotete", etc.)
    - Character view filters altered. "Free" is now called "All". "Ruler Rivals" and "Ruler Friends" changed to Men and Women.
    - Added a field to the character tooltip saying if he or she is imprisoned, and by whom.
    - Fixed some quirks with the filter buttons and sorting in the character and character selection views.
    - Improved morale tooltip in the unit window.
    - The unemployed icon should no longer shown when it does not apply.
    - Improved some effect and trigger tooltips.
    - Added alert for province that you can potentially colonize (if you kill the barbarians there.)
    - Tooltip for party_support effects corrected to not say "lose -1" etc.
    - No longer possible to appoint governors to the capital region through the ledger.
    - Fixed a bug with the unit view not properly showing the governor as leader of regional troops.
    - Fixed some problems with misspelling of "title_pontifex" in events etc.
    - Fixed a bug in a tooltip saying there are 100 senators (there are only 99.)
    - The military view is now properly named "Military".
    - Changed the name of the "land_province" static modifier to "Base" (they are base values for all provinces.)
    - Fixed a whole slew of duplicate or bad localisation entries.
    - Corrected the tooltip for the max_manpower trigger.


    # REPUBLICS


    - Political factions now gain more support the less support they have (when lower than 10%.) This factor is simply called "Opposition".
    - Nerfed the effects of the religious party in power.
    - Added static modifier 'not_from_ruler_party'.
    - Adjusted the effect of static modifier 'same_party_as_ruler'.


    # MONARCHIES


    - Fixed a problem with Agnatic succession (grandsons of the oldest son had lower prio than younger sons.)
    - Tweaked cognatic succession order.
    - Preferred heir calculation updated so that friends and rivals of the ruler also likes or dislikes his children.
    - Adjusted preferred heir calculations to consider the popularity of characters a lot more.
    - The Consort of the old ruler should now properly lose the title.
    - For non-republics, character loyalty is now recalculated on succession.
    - Sons of women from the current dynasty now have a stronger claim to the throne.
    - Husbands of women of the royal dynasty now get a boost in the order of succession for monarchies.
    - The second and third in line for the throne are now more likely to prefer themselves as heirs.
    - Ruling queens now pass on their surname to their children.
    - Two Omen laws for monarchies are now properly mutually exclusive.


    # MISC


    - The governor of a region is now removed if the capital city moves there.
    - Colonies are now always of the country culture and religion (since half of the colonists do come from the capital anyway.)
    - Improved region capital calculation.
    - Base Omen Chance reduced to 30%.
    - Mercenaries no longer affect character loyalty when disbanded, transferred between armies, etc.
    - Mercenaries can no longer become loyal to their commander.
    - Exported the Religion Power -> Omen Chance ratio to defines.txt and increased it by a factor of 10.
    - Carthage now receives a large initial navy.
    - Fixed some errors in the starting Seleucid dynasty.
    - The 'monarchy_conquer_weaker_neighbour' no longer triggers against allies.
    - Very low-strength mercenary regiments are now automatically disbanded.
    - Corrected some missions that had the wrong scope on their effects.
    - No longer possible to colonize a province unless you have a neighbouring _unoccupied_ province.
    - Fixed a problem where the pathfinding would suggest land movement across ships at sea.
    - Each technology level by itself now gives a bonus (static modifier * level). Notably, military tech levels give a discipline increase.
    - Modified some title and government bonuses to remove extra discipline.
    - The effects of the national ideas Citizenship and Emancipation greatly increased (pop type conversion ratios up to 7%, from 1%.)
    - Decreased max manpower by half.
    - The morale collapse threshold for subunits is now exported to the defines.
    - Fixed a problem with capital validation.
    - Greatly increased the cost (warscore requirement) of forcing a nation to pay tribute in peace treaties.
    - Improved calc of culture and religion of regional independent countries.
    - Fixed an issue with not being able to ask for prisoner ransom.
    - Can no longer attach armies to regions that are not owned.
    - The effects of the mission 'get_an_alliance_mission' are now applied to the right nation.
    - Fixed bugs with the triggered modifiers 'panhellenic_games' and 'controller_of_antioch'.
    - Fixed a problem with the "Break the Carthaginians" mission.
    - Fixed more issues with the "Reclaim Cyrenaica" mission.
    - Units in the build queue are no longer inherited by a nation that gains the province peacefully.
    - The effects of most inventions has been greatly increased, particularly military ones.
    - Added a bunch more decisions for switching form of government.
    - Increased the size of rebel armies.
    - Added some capital validation code from INN.
    - Unit loyalty to banished/exiled characters is now properly reset.
    - Increased manpower regrowth rate by 25%.
    - Fixed the broken mission 'reclaim_cyrenaica'.
    - Fixed a bug with initial war exhaustion being given from future wars.
    - Province population can no longer drop to negative numbers on the yearly update.
    - Colonizing provinces no longer triggers the conquest population changes.
    - The ruler should now properly be regarded as governor of the whole capital region.
    - Fixed several minor issues with tag changes.
    - "Recent office" titles are now proper promagistracies; only retained in Rome (if it's a republic.)

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