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Patch - Might & Magic Heroes VI : Manueller Download des Day-One-Patches

  • PC
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On top of various bug fixes and balancing, this "Day-1 Patch" also adds 5 new Multiplayer maps! Your game should update automatically when you launch the game while connected to Internet. More details on the content of this 1.1 patch :

  • Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0: Batu's Totem, Assassin's Blade, Will of Urgash
  • Adding 4 new Multiplayer Maps and the map a "bridge too far" not present in version 1.0 for a total of 15 custom maps: Brimstone's Gold o Feuding Duchies,Fortress of Honour, Silence of the Ancestors
  • Optimized memory usage

Several AI tweaks:

  • Build order improvements
  • AI resource management improvements
  • AI does not convert captured towns if it can not be protected
  • AI does not build buildings in captured towns if it can not be protected
  • Improved decision making between building and unit purchase
  • Fixed marketplace usage (uses it when it is worth to use )
  • Tuning on skill path choices for primary and secondary heroes
  • Improved cooperation among primary and secondary heroes
  • AI Captures mines faster
  • Increased efficiency for AI town defense
  • Advanced and basic town portal usage improvements

Balance and General Changes:

  • Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
  • Defend action gives +10 Might and Magic defense instead of +15
  • Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7
  • Heal and Regeneration requires 20 mana to cast (instead of 15)
  • Arcane Exalation III gives +3 Magic Power (instead of +2)
  • Arcane Ward III gives +3 Magic Defense (instead of +2)
  • Assailant III gives +3 Might Attack (instead of +2)
  • Charismatic Leader III gives +3 Leadership (instead of +2)
  • Defender III gives +3 Might Defense (instead of +2)
  • Destiny's Chosen III gives +3 Destiny (instead of +2)
  • Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
  • Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )
  • Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)
  • Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
  • Idol of storms damage increased by 25%
  • Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)
Dateiname: hmm6_1.1_efigs.exe
Dateigröße: 517 MB

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