Patch - Might & Magic Heroes VI : Manueller Download des Day-One-Patches
- PC
On top of various bug fixes and balancing, this "Day-1 Patch" also adds 5 new Multiplayer maps! Your game should update automatically when you launch the game while connected to Internet. More details on the content of this 1.1 patch :
- Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0: Batu's Totem, Assassin's Blade, Will of Urgash
- Adding 4 new Multiplayer Maps and the map a "bridge too far" not present in version 1.0 for a total of 15 custom maps: Brimstone's Gold o Feuding Duchies,Fortress of Honour, Silence of the Ancestors
- Optimized memory usage
Several AI tweaks:
- Build order improvements
- AI resource management improvements
- AI does not convert captured towns if it can not be protected
- AI does not build buildings in captured towns if it can not be protected
- Improved decision making between building and unit purchase
- Fixed marketplace usage (uses it when it is worth to use )
- Tuning on skill path choices for primary and secondary heroes
- Improved cooperation among primary and secondary heroes
- AI Captures mines faster
- Increased efficiency for AI town defense
- Advanced and basic town portal usage improvements
Balance and General Changes:
- Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
- Defend action gives +10 Might and Magic defense instead of +15
- Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7
- Heal and Regeneration requires 20 mana to cast (instead of 15)
- Arcane Exalation III gives +3 Magic Power (instead of +2)
- Arcane Ward III gives +3 Magic Defense (instead of +2)
- Assailant III gives +3 Might Attack (instead of +2)
- Charismatic Leader III gives +3 Leadership (instead of +2)
- Defender III gives +3 Might Defense (instead of +2)
- Destiny's Chosen III gives +3 Destiny (instead of +2)
- Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
- Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )
- Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)
- Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
- Idol of storms damage increased by 25%
- Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)
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