Patch - Rome: Total War : Rome: Total War
- PC
The Creative Assembly hat einen zweiten Patch für 'Rome: Total War' veröffentlicht, der mehrere Verbesserungen für Single- und Multiplayer-Part enthält. Im Folgenden einige Auszüge aus dem Changelog:
Battles:
Battles:
- Fixed missile collision code to reduce friendly fire casualties
- Reinforcement AI – AI Generals are now less suicidal
- Fixed phalanx pursuit bug
- Fixed multiple groups converging on a single point when ordered to move
- Player can now select between drip-fed and AI controlled reinforcements before a battle
- Custom battles in both single player and multiplayer involving multiple armies of the same faction are now supported. Armies of the same faction must all be on the same team.
- Allowed troops defending a city with no walls to leave the wall boundary
- Allowed men in siege towers to panic to stop men 'fighting to the death' becoming stuck in an inaccessible place.
- Chariots carrying an officer or the general now get the appropriate health bonus
- Stopped men on bridges from panicking (thus leading to mass extinctions).
- Fixed armies withdrawing from an ambush on the battlefield where they couldn't escape the battlefield.
- You can now see settlements, wonders, ships on adjacent tiles when going down to the battlefield
- Increased the fatigue combat penalties by 50% to make them more noticeable
- Fixed amok elephants not killing anyone after they went into a path following individuals.
- Numerous fixes to the testudo formation, particularly movement in cities, colliding with other testudos and getting stuck in the reform task
- Fixed siege towers colliding (producing a rattling behaviour), when dragged out as close as possible then ordered to move.
- Fixed a crash when a unit tries to pick up ladders in deployment but doesn't have enough men in unit.
- Fixed siege towers creating arrows during deployment when in range and set to fire-at-will, which would all fly forwards in one huge volley when you started the battle.
- Added option to enable/disable unit shaders to graphics options
- Added option to enable/disable gloss maps to graphics options
- Stopped ancillary transfer ‘cloning’ issue
- Added total cost of queued mercenaries to recruitment scroll
- Sieging armies can now bring up siege equipment scroll when they have no Movement Points
- Added optional multiplayer quick chat system, and ability to set message duration (in preferences.txt)
- Added 'minimal UI' for battles, set MINIMAL_UI: TRUE in preferences.txt
- Added shortcuts for hiding elements of minimal battle ui, F5 – toggle radar, F6 - toggle buttons, F7 - toggle cards
- Added a button to admit defeat in multiplayer battles
- Added filter check box to game list to filter games that cannot be joined
- Added ignore player chat button to filter unwanted chat from players in the lobby
- Players who quit the game now have their armies taken over by AI.
- Dropping players who have lost contact (either through connection problems or because of a machine lock-up) is now possible.
- Improved the AI unit re-training behavior
- Tweaked the AI subterfuge so that assassination missions, sabotage missions, infiltration missions are actually carried out. Is now less cautious with lower ranked assassins and spies.
- Tweaked the AI tax level setting code (also affects player-assist)
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