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Patch - Space Empires 5 : Space Empires 5

  • PC
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Version History for Space Empires V
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Version 1.20:
1. Fixed - The end of strategic combat would sometimes cause a game crash.
2. Fixed - The start of combat would sometimes take a long time if a large number of units were present.
3. Fixed - If units have not been given a sector position, then they will be arranged around a warp point (if present) for combat.
4. Fixed - The selected tab button in the Comparisons window was not highlighted on entry.
5. Fixed - Speed ups for computer player movement.
6. Fixed - Computer player might lockup at slow FPS rates.
7. Fixed - Ground combat would continue forever if a non-ground combat unit was dropped on a planet.
8. Fixed - Fleets could be disconnected with ships in multiple sectors.
9. Added - Ships on the Fleet Report now display as they do in the Ship List.
10. Added - Fleets show their movement in the Ship List.
11. Added - "Move Item To Top" and "Move Item To Bottom" buttons on the Set Construction Queue window.
12. Fixed - Maximum damage at range could be a negative number.
13. Added - "Default Empire Option Sort Mounts By Name" to Settings.txt.
14. Added - "Sort Mounts By Name" to Empire Options Window - Display - General Display Options.
15. Changed - In a turn based (sequential turn) game, players have their vehicles movement restored after they have finished their turn.
16. Fixed - Radiation Bombs were having the opposite effect.
17. Fixed - Upgrading a design with no roman numeral resulted in a design name with a huge number.
18. Fixed - Emergency Propulsion was setting movement to 1 if the vehicle was already at maximum movement.
19. Fixed - "View Weapons Range" in tactical space combat showed the wrong hot key.
20. Fixed - The default key for "View Movement Destinations" is now F5, and the default key for "View Weapons Range" is F6. These will only be set if you use the Default button in the Controls window.
21. Fixed - "Change View Mode" in combat was not displaying the new mode in text on the screen. "Skewed Follow" will keep the map centered on the currently selected piece in combat (you cannot scroll the map yourself).
22. Fixed - Updated description of "Propulsion Experts" to make it clear that this bonus is only to vehicles in space (fighters don't get the bonus for ground movement).
23. Note - Afterburners don't add movement to a fighter design. These extra movement points only occur in combat.
24. Note - Fighters have a vehicle size setting "Space Combat Maximum Speed Per Movement Point := 0.002" which is double what a ship gets.
25. Fixed - Fleet Transfer window was not selecting the first items in the lists by default.
26. Fixed - Hotkey for building a stellar construction would cause an error.
27. Fixed - Warp points moved by stellar constructions would leave the warp point destination.
28. Fixed - Fixes for Transfer Cargo and Launch/Recover Units windows in Simultaneous Games.
29. Note - If you use Transfer Cargo to load cargo or drop cargo in a Simultaneous Game, you need to give the ship orders to move to the location first. Same goes for Launch/Recover.
30. Added - SE5_Script.pdf to the "Docs" directory. This document details the scripting language used for the AI, external events, and intelligence projects.

Version 1.19:
1. Fixed - Sometimes damage effects could lockup combat.
2. Fixed - Settings in the SystemTypes.txt would allow objects to be placed outside of the solar system. Savegames with these objects could not be loaded.
3. Changed - The password edit box now displays stars on the Player Setup window and password entry message boxes.
4. Fixed - You have to enter the empire's password to edit the empire in the Game Setup window.
5. Fixed - If you load a game with an empire using an empire style that's not present, the game will substitute a different one that is present.
6. Fixed - Ground Combat, Sector Damage, and Mine Damage during movement would cause command line execution to run forever.
7. Fixed - In the Designs window, the list will remain highlighted on the old design when doing an upgrade.
8. Fixed - In the Design Create window, the components list will remain in the same place after selecting a mount.
9. Fixed - Easier to read tutorial text.
10. Fixed - The full 10 levels for Carriers and Heavy Carriers were not accessible.
11. Fixed - Double click now adds and removes ships from fleets in the Fleet Transfer window.
12. Fixed - Empire option changed to "Next/Previous buttons should skip ships constructing items".
13. Fixed - The Amount selection on the Set Construction Queues window will now go blank when you click on it so you can just type a new number without deleting the old one.
14. Fixed - On the Login window, the password box will start with focus.
15. Fixed - The Retrofit Order now lets you select a list of vehicles to retrofit before selecting the design to retrofit to.
16. Fixed - Remote Mining resources were showing up twice on the Empire Options window - Treasury.

Version 1.18:
1. Fixed - Deconstruct and Analyze was not returning the correct techs.
2. Fixed - Maximum storage for resources was not being properly enforced.
3. Fixed - Ships were moving through planets in combat.
4. Fixed - Planets in the Space Simulator would maintain their old owner.
5. Fixed - Empires created through events would sometimes cause errors at the end of all player's turns processing.
6. Fixed - Fighters groups could retreat from combat and end up a long way away from the combat sector.
7. Fixed - If there was more than one ground combat in a turn, the mouse pointer would be invisible for the start of the second ground combat.
8. Fixed - "Show Enemy Systems" on the expanded Quadrant map was highlighting both enemy systems and our systems.
9. Fixed - Small Supply Storage and Small Ordnance Storage should only be available for fighters and troops.
10. Fixed - The Supply Storage, Ordnance Storage, Ordnance Vat, Solar Collector, and Quantum Reactor were not showing up for Weapon Platforms.
11. Fixed - The Autocomplete and the AI would sometimes put incorrect supply and ordnance components on its designs.
12. Fixed - Sometimes voting for an alliance proposal would cause a crash.
Dateiname: se5patch_v120.exe
Dateigröße: 5 MB

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