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Patch - Star Ruler : Am Weltraumspiel wird weiter geschraubt

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[Fixed] Fix civil acts that have a group not correctly loading.
[Fixed] Fix racial bonuses affecting ship components not correctly applying.
[Fixed] Crash on game start when having shaders disabled.
[Fixed] Dry Docks could be ordered to scuttle or retrofit at themselves, making them disappear.
[Fixed] When starting at a higher tech level from traits, structures on the homeworld did not start at that level.
[Fixed] Fetch orders did not behave properly with resources that have a "required" (eg Crew).
[Fixed] Ships reacting to automated attack orders could overshoot the system and sit idle at the edge of deep space.
[Fixed] The set_owner and destroy console commands now work with all selected objects.
[Fixed] Fixed a very rare crash bug caused by moving between systems/galaxies.
[Fixed] The minimap was horizontally flipped.
[Fixed] Objects that are under attack can no longer be docked to prevent exploits.
[Fixed] Construction progress would jump suddenly at times.
[Fixed] Construction completion percent is now the average of the lowest percentage of a particular resource, and the average percent per resource.
[Fixed] Scripted planet governor entries were breaking saves.
[Fixed] Shields no longer consume more power at higher levels.
[Fixed] "Supply This" was willing to tell planets and stations to supply objects.
[Fixed] Ships built from dry docks with auto park on would not park at the correct distance.
[Fixed] Fixed nano-armor reducing the ship's total apparent health in the absence of repair systems.
[Changed] Tweaked governors to maintain a stronger economy and empire.
[Changed] Tool names are now localizable.
[Changed] Automated attack orders are now lower priority, so ships will break attacks to fetch fuel and ammo unless manually ordered to attack to the death.
[Changed] Cut space damage in half.
[Changed] Repair tools can now only repair ships and stations.
[Changed] Fleets now stay in formation while attacking (can be toggled off with a button next to the formation buttons).
[Changed] Cargo Structures now also have a store for each dedicated resource, making them more useful in many cases.
[Balance] Artillery now has a minimum range of 10% of the maximum range.
[Balance] Goods factories now produce 30% less goods.
[Added] Added 'Automatic' option for default governor type to choose based on the conditions of the planet.
[Added] Objects now use a much better algorithm to search for targets in a system, improving behaviors at very large ship counts.
[Added] Ships now detect if they are likely to kill an enemy target and will select additional targets for their other guns when they are.
[Added] Added the 'Aggressor' personality by Superking.

Dateiname: SR_v1.0.5.2-v1.0.5.4.exe
Dateigröße: 2 MB

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