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Patch - Star Ruler : Entwickler veröffentlichten nächsten Patch

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[Fixed] Fixed crashes on saving/loading dock and retrofit orders.
[Fixed] Map-specified tags in the new game menu were not being displayed in the scroll box.
[Fixed] Fleet names are now saved and loaded.
[Fixed] The Phased Energy Beam was too cheap, and did far too little damage.
[Fixed] Combat effects were broken in the legacy 1014 mod.
[Fixed] Fleets could add other fleets as members, causing various issues.
[Fixed] The camera position is now saved and restored on load.
[Fixed] Servers/clients could lose connections if they took too long during the loading stage.
[Fixed] Planet ticks (which handled the economy) were not using a managed tick rate, causing slower production than intended.
[Fixed] Planets will be correctly lost when population reaches 0.
[Fixed] Stealth Hulls were applying their effects after armor.
[Fixed] Homeworlds now hijack the orbits of existing planets if possible, fixing planets orbiting through each other in non-tiny galaxies.
[Fixed] Minor script exception in multi-rack mounts.
[Fixed] Autosave was triggering every 15 seconds instead of 15 minutes.
[Fixed] AIs were not checking systems generated after their home system for expansion, leading to randomly stalled AIs.
[Fixed] Targeting sensors that were smaller than the connected weapon could actually reduce range.
[Changed] The windows in the top bar can now be toggled with F1-F6.
[Changed] The movement solution has been further optimized.
[Changed] Improved system locking to make the game perform more consistently, and faster overall.
[Changed] Updated French, Polish and German translations.
[Changed] New designs default to not orbiting targets now.
[Changed] Saving a design with the same name as an existing one now marks the new design as an updated version of the old one instead of displaying an error.
[Changed] Updated the tutorial.
[Added] Maps can now define options for an advanced window in their xml files, they can control the size and columns of their advanced window.
[Added] Option to turn off galaxy gas display.
[Added] The Options and new game windows can now be localized.
[Added] Ships without engines (i.e. stations) now orbit the planets that created them.
[Added] Added basic interface to choose empire settings when a game starts.
[Added] Added range rings - hold alt to show the range of the selected and/or hovered object.
[Added] Arrrr! Pirates will now periodically raid systems with lots of resources but no defenses.
[Added] The names of the default, AI and pirate ships can now be localized.
[Added] Autosaves and quicksaves are now rotated, you can specify how many saves to keep. The ones with the higher numbers will be older.
[Added] The planet window's queue tab now displays the total cost of the current queue.
[Added] Added proper ship set support.
[Added] "Defend Position" stance, ships will engage targets but return to their original position afterwards.
[Added] "Update All" button in blueprints list that immediately updates all designs to the latest tech level.
[Added] Remnants now roam uncolonized systems and attack all ships within them. Their amount and frequency depends on the difficulty.
[Added] A basic victory condition (destroy every planet owned by another player).

[Discovered] 0.999... = 1 if epsilon is undefined, causing a day to disappear from our calendar.

Dateiname: SR_v1.0.1.8-v1.0.2.0.exe
Dateigröße: 8 MB

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