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Patch - Star Ruler : Frisches Update freigegeben

  • PC
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Changes:
[Fixed] Fixed an error in the stellar-pedia (Research World description)
[Fixed] Docking now works in multiplayer
[Fixed] Fixed research issues in multiplayer
[Fixed] Re-ordering items in a planet queue now drags the last item of the group.
[Fixed] Quantum Compressors had no effect on economic storage and ship bays.
[Fixed] Stealth Hulls now execute their miss logic before their damage absorption.
[Fixed] Fixed an issue with unicode localizations.
[Fixed] Ringworlds were boosting both the size and level of structures, leading to epic strangeness.
[Fixed] Small objects will no longer be cut off so drastically.
[Fixed] Bussard Ramjets were ignoring the thrust multiplier in settings.txt
[Fixed] The structure list was behaving weirdly (erratically reordering, removing the wrong level) when removing structures.
[Fixed] The research queue was failing to save.
[Fixed] Systems were being sync'd to a slightly different position on the client, which lead to some strangeness.
[Changed] Object ownership changes are managed differently now, reducing overall bandwidth usage.
[Changed] AIs now make liberal use of fighters.
[Changed] The default fighter design now uses the Fighter Hull, and has a longer flight time.
[Changed] AIs now intelligently queue up designs, leading to less wasted production capacity in games with many systems.
[Changed] Redid a significant portion of Sub System base code. Modders will need to redo any modifiers they have created, see the game's existing modifiers for examples.
[Changed] Updated German, Russian, French and Polish translations.
[Changed] AIs will be more intelligent about their research.
[Added] Player names are now matched to their empire in the empire screen in multiplayer.
[Added] A message is now displayed if you fail to connect to a server.
[Added] Added the Fighter Hull, a hull for small ships (scale 1 or smaller) that has the ability to dodge attacks while moving. It is also light, slightly cheaper than normal, but very weak.
[Added] Added an option to enable/disable Vertical Sync.
[Added] Added console command zplane <ratio> (default 140000) to control the near clipping plane.
[Added] Large ships become rapidly more expensive to build as difficulties in construction lead to massive losses of resources.
[Added] Added a new technology: Mega Construction. Advancing this technology will unlock the Ringworld (with two other techs researched), and reduce the cost of building massive ships.
[Added] Fleet formations (wall, box, escort, wedge).
[Added] Ship stances / engagement orders ("Engage at will", "Hold position", "Hold fire").
[Added] Added new system window with more information, more controls, and multi-system support.
[Added] Added new AI ship designs.
[Added] Owned planets and ships can now be renamed through a button on the info panel. (Not fully supported in multiplayer)

Dateiname: SR_v1.0.1.4-v1.0.1.6.exe
Dateigröße: 897 KB

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