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Patch - Star Ruler : Spiel abermals aktualisiert

  • PC
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Note: This patch breaks multiplayer compatibility with previous versions.

Changes: Final
[Fixed] Ships in invalid positions could crash the sound system if they ever played a sound. This should also fix random, extreme slowdowns experienced by some people.
[Fixed] Comets now orbit farther away from stars.
[Fixed] A change in 1.0.2.4 broke script-based target weighting. Will fix jump drives, mining lasers, repair tools, and a few other specialized weapons/tools.
[Fixed] Overlapped sub systems in the blueprint editor now only glow when one is a modifier.
[Fixed] The AI will no longer try to retrofit ships in contested systems.
[Fixed] Repeat mode no longer crashes.
[Fixed] Fixed a possible cause of saves that crash on load. Old saves won't be fixed, but the problem should be eliminated for future saves.
[Fixed] Fixed a crash caused by a distant ship icon updating while the ship was being destroyed.
[Fixed] Planet conditions were not applying all of their alterations.
[Fixed] Ships would randomly "vanish" mid-flight.
[Fixed] Actually fixed crash in servers with single thread mode on. Also speeds up single thread mode a bit.
[Fixed] Mods were not being loaded in multiplayer.
[Fixed] Reordered economic events. Running out of metals should no longer throttle your economy!
[Fixed] Fixed hull-related crashes. Existing saves cannot be fixed, if that is the source of their crashes. Sorry about that.
[Fixed] Transfer orders will no longer try to take from docked ships.
[Fixed] Ships could get stuck and unselectable after jumping.
[Fixed] Possible fix for an infinite loop in fleets.
[Fixed] Planets would forget their repeat state on load if they didn't have anything in their queue.
[Fixed] Fixed a crash caused by having a dying ship selected.
[Fixed] Fixed a pure virtual function call caused by OrderList.
[Fixed] Saving a blueprint with the same name as a manually obsoleted one would not save it.
[Fixed] AIs were ignoring Dreadnaughts they built.
[Fixed] Fixed various crashes related to fleets.
[Fixed] Asserts are no longer compiled into release (small performance improvement)
[Fixed] Tutorial scrollbars for localizations.
[Fixed] Blueprint AI settings didn't work for multiplayer clients.
[Fixed] Blueprint AI settings were not being exported.
[Fixed] Fixed a bug that would spam the console with errors.
[Changed] Control+click build now works everywhere you'd expect (system window, build on best context menu).
[Changed] Importing a design with errors (ie subsystems not unlocked yet) now displays those in a message box instead of failing silently.
[Changed] Improved the comet trail.
[Changed] Updated German translation.
[Changed] Moved system and planet generation to a server script (map_generation.as) so mods can change it.
[Changed] Ships that fire weapons in the galaxy will become visible to all players. Note: Planets in the galaxy are always visible to everyone.
[Added] Added two new tracks by Artem Bank.
[Added] Event notification sounds for pending treaties or finishing the research queue.
[Added] Added speed and distance indicators to the mouse over info. 1 AU = 1000 units.
[Added] If pirates are allowed to become wealthy, they can now launch multiple simultaneous raids.
[Added] Added new Fighter, Hauler, and Satellite models, and added LODs for the station.
[Added] Added an option for a 'standard' camera, which cannot roll. Use this if you find that you cannot effectively use the default camera.
[Added] All ships with thrust can be toggled to "Park in orbit": when they stop, they will start orbiting the closest planet or star.
[Added] New structure: Planetary Thruster. Unlocked at Propulsion 16, Gravitics 6 and Megaconstruction 6, allows you to move planets.
[Added] Blueprint AI setting to control whether other ships are allowed to fetch resources (fuel, etc) from that blueprint.
[Added] Blueprint AI settings to limit attack targetting to only planets/ships.
[Added] Blueprint AI settings to limit deposit targets to only planets/ships. (ie Miners' deposit ore orders).
[Added] Binary star systems and asteroid belt systems.

Dateiname: SR_v1.0.2.8-v1.0.3.0.exe
Dateigröße: 15 MB

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