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Patch - Steel Beasts : Panzersimulation abermals verbessert

  • PC
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Changes in version 2.552:
- Computer controlled units will now respond much faster to targets
in sight. An issue with an attached gun blocking the LOS was corrected
(this was affecting especially the CV90/35-DK and its
ability to detect some targets, but also quite a number of other
vehicles under certain circumstances), resulting in a rather
frustrating lack of response to targets in plain sight
- Reduced network traffic by sending range entry network messages
only when there is at least one human crew member in the vehicle.
This could result in different human crew members seeing different
range values when they first jump into a previously unoccupied
vehicle, but will be resolved at the first range entry.
Solution: Use the laser, activate battlesight, or enter a new
range manually. This is probably an acceptable trade-off for the
benefit of a greatly reduced overall bandwidth usage, especially
for internet connections
- Corrected some problems with TC HMG aiming
- Fixed a bug in network sessions where, on slow movement orders,
the squads of IFVs controlled by the session host would disembark
automatically and walk in front of their vehicle, but squads of
IFVs owned by client computers would not
- Fixed a bug in network sessions where, on orders to accelerate
from slow movement, the squads of IFVs controlled by the session
host would mount automatically, but squads of IFVs owned by client
computers would not
- Fixed a bug affecting client machines in network sessions squads
that dismounted automatically due to speed/movement tactics combination.
The squad would be indicated in the lower right status
bar as still mounted (even though already deployed), and on the
“Unload” command teleport back into the player’s vehicle and then
dismount again, then go into the prone position, and remain there
- Fixed a bug in network sessions where for client machines the
link between troops and their vehicles would not be properly severed
after a manual command to dismount. This would lead to client
machines picking up their troops before backing out of a firing
position, while host machine units would not
- Fixed a bug where on some T-72s the HMG would point in the opposite
direction of its firing

Dateiname: SBProPE2_552Update.exe
Dateigröße: 19 MB

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