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Patch - Sword of the Stars: Born of Blood : Strategiespiel abermals verbessert

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Update 1.5.3 can be installed over all previous versions of Born of Blood, including the version included in Sword of the Stars: Collector’s Edition.

Fixes
Fix can't colonize system after enemy gate destroyed.
Fixed typo in AI research table for finding a path to AI Slave tech.
Fixed issue where bonus command points would be assigned to all players if they had equal ship numbers.
Fixed issue with Hiver AI building fleets too large for empire gate capacity.
Addressed issue with AI sending too many freighters to sectors in some cases.
Fixed issue with Hiver AI slow-boating sihps with old engines.
Fixed issue with Hiver AI slow-boating freighters to trade sectors.
Fixed issue where most Liir ships could not roll left.
Combat AI now breaks first contact hold fire when enemy planet launches a missile.
Combat AI now fires Detonating Torpedoes and Corrossive Missiles at enemy planet when no enemy ships remain.
Fix Hiver AI getting stuck and never expanding when there are too few gates.
Fix scaling errors in crow ruins debris art.
Fix disruptor weapon icon glitch.
Fix overlapped system detection.
Fix aid not reflected expense report.
Fix issue where (Arrived) is incorrectly displayed for fleet ETA.
Fix issues with command line m/p game joining not working (for Xfire).
Fix known issues with CTRL waypoint stitching reporting incorrect ETA.
Fixed issue where memory leaks could be caused by asteroid shadows.
Fix end of combat crash after destroying crow ruins.
Fix issue where budget screen Research Traded was incorrectly reporting zero.
Fix Zuul CR Deflector turret embedded inside ship.
Fix all overlapping systems in the RealSpace custom map, and normalize some tiny/large separations between other problem pairs.
Fix custom map max colonies default value.
Fix issues with turret tracking code not aiming correctly in some cases.
Fix turret art errors causing gun aim to be off.
Fix known turret arc errors.
Fix issue with freighters not being evacuated from a sector when all systems in sector are eaten by Sparky.
Fix trade UI leaving effects behind on systems eaten by Sparky.
Node drive fleets are no longer lost in nodespace when only part of the fleet loses engines at a system.
Fix issue with the note icons for fleets getting left behind at systems.
Fix issue with slave output slider resetting when adjusting other output sliders.
Fix bug where fleet mgt screen was not assigning a command cost to some ships.
Fix issue where freighters were not displayed correctly in build queue.
Fix issue where build queue doesn't appear for trade summary.
Fix news events not reporting research bonus amounts.
Fix autoresolve not fielding ships in the correct order.
Fix Zuul being affected by own infestation.
Fix issues with assimilation plague & Zuul infestation reports.
Fix nano virus not unlocking biowar sections.
Fix mines prematurely detonating.
Fix outnumber bonus calculation.
Fix issue with mouse wheel not working in certain text windows.
Fix bug where resources were not being read correctly from custom map files.
Fix issue with gate traffic not being updated when ships retreat from combat.
Fix duplicate Tarkas AI name.

Changes
Optimized Hiver pathfinding.
Reduced maintenance costs of CR and DN.
Adjust strat AI to bring more backup command ships.
Spaced out imperial savings label & value.
Improved PD target selection to spread PD fire more intelligently over multiple targets.
Various tweaks to autoresolve
Adjustments to mining trap encounter.
Turn timer no longer disappears when player ends turn.
Increased force of implosion/grav mines.
Asteroids no longer pd targets.
Increase in ER Cruiser range

Additions
Added tech name to lab accident news event.
More space for save game filenames.
Alt+F4 can now be used to exit the app.
Retrieved from "http://sots.rorschach.net/CE_Version_1.5.3"

Dateiname: sots-1.5.3b-en-update-install.exe
Dateigröße: 7 MB

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